● Created the visual benchmark for the modular system
● Developed the modular design system in collaboration with Aleksandr Striz. I was responsible for the design itself, while Aleksandr handled the final production of the modules
● Created concepts for additional gameplay walls and features
● Developed building concepts for the entire nuclear plant, which was divided into three zones (assigned to three different artists), with many buildings being reused across the entire facility
● Created design documentation for the use of modular assets in the development of new buildings, including compositional principles and guidelines.
● Final assets – 1518 Studios
● Art Direction – Anton Oparin, Anton Zheludev
● Blender, Autodesk Maya, Unreal Engine 5