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➤ STEEL HUNTERS – Nuclear Waste Transporter
My Role:
Designed the Nuclear Waste Transporter in Blender, with design iterations and paintovers in Photoshop
Modeled the asset with gameplay in mind (serves as reliable cover in combat scenarios)
Optimized for a 2-UV channel shader pipeline (e.g. detail mapping, mask blending)
Contributors:
Art Direction – Anton Oparin / Anton Zheludev
Tools:
Blender, Photoshop, UE5