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➤ STEEL HUNTERS: Retaining Walls
My Role:
Modeled final assets using custom 2UV shader workflow
Worked with level and environment teams for map-wide reuse
Shader Reference:
2UV Shader Breakdown
Contributors:
Art Direction – Anton Oparin / Anton Zheludev
Level Design – Sergei Glushkov
Materials – Oleg Groshev / Aleksey Kirsanov
Tools:
Autodesk Maya, Adobe Substance 3D Painter, Unreal Engine 5