Portfolio
Resume
Contact
➤ STEEL HUNTERS: Railway Station
My Role:
Designed layout and visual direction of the railway zone
Created hangars using 2UV shader workflow and custom masks
Developed level art across the entire zone
Shader Reference:
2UV Shader Breakdown
Contributors:
Main Repair Station – Roman Ganikel
Small Hangar – Oksana Novikova
Level Design – Andrei Akuzovskii
Vegetation – Stepan Parakhin
Art Direction – Anton Oparin / Anton Zheludev
Materials – Oleg Groshev / Aleksey Kirsanov
Assets – Environment Art Team
Tools:
Autodesk Maya, Adobe Substance 3D Painter, Unreal Engine 5