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➤ STEEL HUNTERS: Gasholders Area
My Role:
Modeled final assets using custom 2UV shader workflow
Assembled pipe structures created by props team
Added refinement elements to piping systems
Shader Reference:
2UV Shader Breakdown
Contributors:
Concept Art – Anton Belov
Central Building – Alexander Gusar
Assets – Environment Art Team
Art Direction – Anton Oparin / Anton Zheludev
Materials – Oleg Groshev / Aleksey Kirsanov
Tools:
Autodesk Maya, Adobe Substance 3D Painter, Unreal Engine 5